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3wide/4wide vs FST

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3wide/4wide vs FST Empty 3wide/4wide vs FST

Post  dhuang413 Tue Jul 10, 2012 3:54 pm

What are the advantages and disadvantages of each, if each is played at the same speed?

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3wide/4wide vs FST Empty Re: 3wide/4wide vs FST

Post  SirJeivus Tue Jul 10, 2012 8:19 pm

Topic moved to general section.

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3wide/4wide vs FST Empty Re: 3wide/4wide vs FST

Post  SirJeivus Tue Jul 10, 2012 8:40 pm

I guess I'll go first.

3w is very safe, and 10-11 combos are considered good for 3wide. They're a good balance between attack and safety.

4w has the most offensive power. There are two types of 4widing: Traditional and middle gap:

Traditional 4wide: https://www.youtube.com/watch?v=iifP8023oLw
Centre-gap 4wide: https://www.youtube.com/watch?v=piG0tliyw2s

Centre-gap is safer because tetriminoes spawn in the middle of the field, so you do not get KO'd if your stack is too high. However, it is harder to stack. Side stacking is easier but you can be KO'd easily if you're not careful. 4-wide requires the knowledge of all spins and really good stacking for it to be pulled off.

Freestyle is not easy to categories because it is not just a playstyle, it is a philosophy. Good freestylists have the following characteristics, though:

  • Good stacking ability and speed
  • Excellent T-spin recognition
  • The ability to know when to T-spin and when to downstack
  • Knowing how to set up T-spins without obscuring future downstack


Other characteristics of good players include:
-being able to make use of all previews available
-looking at the opponent's screen to gauge the situation
-maintaining a good APM/LPM ratio
-effective timing and cancelling

Often, these characteristics are built into freestyle players. 3wide and 4wide are definitely very powerful, especially in TB where 1 combos add, but personally I crush many combo players because of their inability to add lots of lines mid-game and punish their inability to downstack. Many comboers just add a lot during the initial attack, and build up again. If you are able to refute their attacks, the comboer does not really stand a chance.

I'm not 100% anti-combo. Combos are part of the game. I feel, personally, that a combo should be stacked for mid-game rather at the start, because 2T methods such as a DT cannon, TD, or 6-3 quick b2b's can punish a comboer very easily.

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3wide/4wide vs FST Empty i wan to knw something

Post  Shroomminator Mon Jul 23, 2012 4:15 am

may i know what is FST, B2B?? and how i call a down stacking?
i also wan to know what is APM and TPM, whats the diffrence about it?? sorry my english isnt that good..

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3wide/4wide vs FST Empty Re: 3wide/4wide vs FST

Post  SirJeivus Fri Jul 27, 2012 1:13 am

Check this: https://minodistrict.rpg-board.net/t2-list-of-tetris-acronyms-and-terms

Those terms you asked for are defined.

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